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000010_amos-request@svcs1.digex.net_Tue Dec 2 12:30:33 1997.msg
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From: "Michael Paul Ness" <MPNess@eagle.nwc.edu>
Organization: Northwestern College
To: amos-list@access.digex.net
Date: Tue, 2 Dec 1997 09:05:37 -600
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Subject: Fast collisions
Priority: normal
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Message-ID: <14A39658CE@eagle.nwc.edu>
Status: O
X-Status:
I seem to be stuck on a problem of detecting bob collisions. My
problems is that I need to test for so many. I have a total of 12
(or slightly more) objects all of which must look out for eachother.
Putting the collision detection routine in a loop is far too slow.
Basically I have to call the collision detection procedure 100+ times
per frame. Is there an ultra fast way to do this? My game is down
to about 2 fps. :( Is there any way to do it without getting a
special extension? Or is there and extension which would seemlessl
fit into my current program? HELP! I've been stuck on this for
ages!
Mike